Skills gamedev-skills awesome-gamedev-agent-skills
Gamedev Agent Skills Bundle of 27 skills
- Use it when:
- You're building a game with an agent, in any engine, and want it to pull in the right game-dev know-how for each request.
- It does:
- The router detects your engine from project files, sorts the request into concepts, a genre and process steps, and reads only those skills, engine basics first.
- You get:
- Game code built to cross-engine playbooks, such as crash-safe saves, rebindable input, smooth cameras and juice, plus a genre's core loop, must-have systems and tuning knobs.
- Runs:
- By itself: you describe the task and never name a skill.
- Engines:
- Godot, Unity, Unreal, Ebitengine, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Defold and Roblox, or your own engine, mapped from the project's code.
- Not listed here:
- The engine skills the router loads, plus steam-publish and itch-publish; both installs bring them, since each installs all 77 skills and the router.
- Works with:
- Claude Code, Cursor, Codex, Gemini CLI, GitHub Copilot and other agents that read SKILL.md files.
TL;DR
The router is the entry point. It fingerprints the project to pick one engine (a project.godot means Godot), keeps an existing project's pinned version, then sorts the request into three additive groups and reads only the chosen skills, saying what it loaded. Fifteen discipline skills each own one portable concept, such as save-systems, input-systems, camera-systems, game-feel or performance-optimization, and leave the engine's API to its engine skill. Nine genre playbooks, from platformer to visual-novel, set out a game's core loop, must-have systems and tuning knobs, and name the disciplines to build each part from instead of re-teaching them. Two workflows cover process: prototype-fast tests whether a mechanic is fun, and game-jam scopes a jam entry to the clock and plans it through to submission. Asking for a double jump in a Godot game, say, loads the Godot movement skill and platformer, nothing else. For a new project with no engine preference the router picks Godot; a custom engine is kept, and the concepts are mapped onto its own APIs. The engine skills it routes to, and steam-publish and itch-publish, aren't listed on SkillHub, but both installs bring them. Every skill here but the router also works alone.
Summarizes the repo at 19d93f9.
Any agent, with the skills CLI
npx skills add gamedev-skills/awesome-gamedev-agent-skills Claude Code plugin
claude plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills && claude plugin install gamedev@awesome-gamedev-agent-skills Source on GitHubAll skills from gamedev-skills/awesome-gamedev-agent-skills
- Total Downloads
- 14,300 of game-feel, its most installed skill, on skills.sh, Nov 9, 2026
- Repo stars
- 7,863 gamedev-skills/awesome-gamedev-agent-skills
- First seen
- Jun 27, 2026 on skills.sh, its first skill
Its skills, in the order they're used
The ones marked “Only in the bundle” need the rest of it. The others also work alone.
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Detects your game's engine from its project files and your task from the request, then loads only the matching skills from this game-dev collection.
Picks and reads the bundle's other skills, plus the repo's engine skills, steam-publish and itch-publish, which SkillHub doesn't list; alone, it has nothing to load.
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create-game-assets
10.8K total downloadsDirects and produces cohesive game art: a locked visual target, an asset manifest, families generated or sourced from it, then normalized and checked in-game.
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game-ai
11.2K total downloadsBuilds enemy and NPC behavior in three layers: a state machine or behavior tree decides, pathfinding routes, and steering moves.
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ai-behavior-trees-utility-ai
8.4K total downloadsBuilds a reusable behavior-tree runtime and a utility AI scorer for NPC decisions, plus hybrids where the tree delegates graded choices.
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procedural-gen
10.8K total downloadsGenerates game levels, terrain and loot from a seed: deterministic random numbers, layered noise heightmaps, room-and-corridor dungeons and weighted drop tables.
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dialogue-systems
10.3K total downloadsBuilds branching game dialogue as a graph of lines, choices, conditions and variables, in Ink, Yarn Spinner or a small custom runner.
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save-systems
11.1K total downloadsDesigns game save and load: plain-data snapshots with a version number, crash-safe writes, migrations for old saves, slots and throttled autosave.
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audio-design
11.2K total downloadsSets up a game's audio mix: buses with volume sliders in decibels, music ducking under dialogue, adaptive music, varied sound effects and beat sync.
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shader-programming
10.5K total downloadsWrites game shaders in GLSL, with HLSL equivalents, from the vertex and fragment stages to effects such as dissolve, scrolling UVs and rim light.
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physics-tuning
10.6K total downloadsFixes jittery, tunneling or floaty game physics with a fixed timestep, render interpolation, continuous collision, body tuning and collision layers.
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level-design
11.8K total downloadsPlans and blocks out game levels from the player's movement metrics, then paces, gates and playtests them before any art goes in.
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input-systems
10.8K total downloadsBuilds a game input layer of named actions with per-device bindings, rebinding with conflict checks, stick deadzones, input buffering, coyote time and accessible controls.
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game-feel
14.3K total downloadsAdds juice to game actions, such as screen shake, hit-stop, eased tweens, squash and stretch and layered feedback, scaled to each event's importance.
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game-ui-ux
14.2K total downloadsBuilds game HUDs and menus that scale to any screen and work with a gamepad: anchored layouts, safe areas, focus navigation and event-driven updates.
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camera-systems
11.2K total downloadsBuilds game cameras that follow smoothly with a deadzone, look-ahead and level bounds, plus third-person orbits with wall collision and first-person look.
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performance-optimization
11.3K total downloadsFinds what makes a game slow with the engine profiler, fixes that one bottleneck, and reports measured frame times before and after.
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platformer
9.3K total downloadsGuides building 2D platformers around a jump that feels right: gravity derived from height and apex time, coyote time, jump buffering and variable height.
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roguelike
9.4K total downloadsGuides building a turn-based roguelike: an energy turn scheduler, connected procedural dungeons, symmetric field of view, depth-scaled loot and permadeath.
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rpg
9.8K total downloadsPlans an RPG's core systems, stats and leveling, inventory, quests, combat, dialogue and saves, with design knobs, example formulas and pitfalls.
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fps-shooter
9.5K total downloadsGuides building a first-person shooter: hitscan or projectile shots, damage falloff, time-to-kill balance, learnable recoil and spread, and hit feedback.
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tower-defense
9.2K total downloadsGuides building tower defense games: data-driven waves, tower targeting priorities, and enemy health balanced against gold income and tower damage.
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card-game
9.3K total downloadsGuides building card games and deckbuilders: cards as data, deck, hand and discard zones, reshuffling, turn phases and one interpreter for all effects.
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visual-novel
9.2K total downloadsGuides building visual novels: a branching script with flags, a typewriter text box, choices, and expected conveniences like save-anywhere, backlog, skip and auto-advance.
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survival-crafting
9.3K total downloadsGuides building survival-crafting games: resource gathering gated by tool tiers, crafting that consumes inputs atomically, decaying needs with graded consequences, and base building.
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puzzle
9.4K total downloadsGuides building match-3, sokoban and other grid puzzles: a board model, rule resolution repeated until stable, exact undo and solvable levels.
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game-jam
8.9K total downloadsPlans a game jam entry to the deadline: a one-sentence concept, scope by jam length, a 48-hour schedule, feature cuts and a submission checklist.
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prototype-fast
9.7K total downloadsGreyboxes one game mechanic within a hard timebox to answer whether it's fun, then makes a keep, kill or refactor call.