Skills ibelick ui-skills

fixing-accessibility

Use it when:
You add buttons, links, forms, dialogs, menus or keyboard shortcuts, or want a file checked for accessibility.
It does:
Applies rules in priority order: accessible names, keyboard access, focus and dialogs, semantics, forms and errors, announcements, contrast, media.
You get:
UI work that follows the rules, or a review quoting each violation with why it matters and a proposed small fix.
Rule of thumb:
Native HTML before ARIA, and targeted fixes rather than rewriting large parts of the UI.

TL;DR

The accessibility rules of ibelick's UI skills, in priority order. Every control needs an accessible name, icon-only buttons an aria-label and decorative icons aria-hidden; nothing clickable is a div without full keyboard support, focus stays visible and tabindex never goes above 0. Dialogs trap focus, set it inside on open, return it to the trigger on close and close on Escape. Native elements come before roles, headings don't skip levels, and lists and tables use their proper elements; complex widgets such as menus, dialogs and comboboxes use established accessible primitives. Form errors are tied to their fields with aria-describedby, invalid fields set aria-invalid and disabled submit buttons explain why. Critical errors use aria-live, toasts never carry critical information alone, hover-only interactions get keyboard equivalents, text and icons get sufficient contrast, disabled states don't rely on color alone, images get correct alt text, and non-essential motion respects reduced-motion settings. It won't migrate UI libraries or refactor unrelated code. Called alone, it applies the rules for the rest of the conversation; called with a file, it reviews that file and proposes small fixes.

Summarizes the skill at 00db7d6.

npx skills add https://github.com/ibelick/ui-skills --skill fixing-accessibility
Total Downloads
23,400 on skills.sh, Nov 9, 2026
Repo stars
10,844 ibelick/ui-skills
First seen
Jan 22, 2026 on skills.sh
Weekly Downloads
792
+59% over the 8 weeks to Nov 9
Weekly values
Week toInstalls
Sep 21497
Sep 28482
Oct 5419
Oct 12418
Oct 19657
Oct 261,224
Nov 2763
Nov 9792
Category

Taste for interfaces that don't look generated: direction, motion and accessibility.

Everything for building software: planning, coding, debugging, design, frameworks, cloud, agents and skills.

Type

Knowledge and rules the agent applies while it works: best practices, design principles, API references.

Effect

Adds no side effects of its own. It shapes how the agent thinks, writes or reviews. Guidelines and routers are always effect:none, even when the task they support edits code.

Needs

Instructions only. Works in any agent that supports skills.

Publisher

Everyone else. Unverified vendor claims default to community.

Topics

SKILL.md

From ibelick/ui-skills at 00db7d6. Checked daily, last changed Nov 6, 2026.

Frontmatter
name: fixing-accessibility
description: Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.

fixing-accessibility

Fix accessibility issues.

how to use

  • /fixing-accessibility Apply these constraints to any UI work in this conversation.

  • /fixing-accessibility <file> Review the file against all rules below and report:

    • violations (quote the exact line or snippet)
    • why it matters (one short sentence)
    • a concrete fix (code-level suggestion)

Do not rewrite large parts of the UI. Prefer minimal, targeted fixes.

when to apply

Reference these guidelines when:

  • adding or changing buttons, links, inputs, menus, dialogs, tabs, dropdowns
  • building forms, validation, error states, helper text
  • implementing keyboard shortcuts or custom interactions
  • working on focus states, focus trapping, or modal behavior
  • rendering icon-only controls
  • adding hover-only interactions or hidden content

rule categories by priority

priority category impact
1 accessible names critical
2 keyboard access critical
3 focus and dialogs critical
4 semantics high
5 forms and errors high
6 announcements medium-high
7 contrast and states medium
8 media and motion low-medium
9 tool boundaries critical

quick reference

1. accessible names (critical)
  • every interactive control must have an accessible name
  • icon-only buttons must have aria-label or aria-labelledby
  • every input, select, and textarea must be labeled
  • links must have meaningful text (no “click here”)
  • decorative icons must be aria-hidden
2. keyboard access (critical)
  • do not use div or span as buttons without full keyboard support
  • all interactive elements must be reachable by Tab
  • focus must be visible for keyboard users
  • do not use tabindex greater than 0
  • Escape must close dialogs or overlays when applicable
3. focus and dialogs (critical)
  • modals must trap focus while open
  • restore focus to the trigger on close
  • set initial focus inside dialogs
  • opening a dialog should not scroll the page unexpectedly
4. semantics (high)
  • prefer native elements (button, a, input) over role-based hacks
  • if a role is used, required aria attributes must be present
  • lists must use ul or ol with li
  • do not skip heading levels
  • tables must use th for headers when applicable
5. forms and errors (high)
  • errors must be linked to fields using aria-describedby
  • required fields must be announced
  • invalid fields must set aria-invalid
  • helper text must be associated with inputs
  • disabled submit actions must explain why
6. announcements (medium-high)
  • critical form errors should use aria-live
  • loading states should use aria-busy or status text
  • toasts must not be the only way to convey critical information
  • expandable controls must use aria-expanded and aria-controls
7. contrast and states (medium)
  • ensure sufficient contrast for text and icons
  • hover-only interactions must have keyboard equivalents
  • disabled states must not rely on color alone
  • do not remove focus outlines without a visible replacement
8. media and motion (low-medium)
  • images must have correct alt text (meaningful or empty)
  • videos with speech should provide captions when relevant
  • respect prefers-reduced-motion for non-essential motion
  • avoid autoplaying media with sound
9. tool boundaries (critical)
  • prefer minimal changes, do not refactor unrelated code
  • do not add aria when native semantics already solve the problem
  • do not migrate UI libraries unless requested

common fixes

<!-- icon-only button: add aria-label -->
<!-- before --> <button><svg>...</svg></button>
<!-- after -->  <button aria-label="Close"><svg aria-hidden="true">...</svg></button>

<!-- div as button: use native element -->
<!-- before --> <div onclick="save()">Save</div>
<!-- after -->  <button onclick="save()">Save</button>

<!-- form error: link with aria-describedby -->
<!-- before --> <input id="email" /> <span>Invalid email</span>
<!-- after -->  <input id="email" aria-describedby="email-err" aria-invalid="true" /> <span id="email-err">Invalid email</span>

review guidance

  • fix critical issues first (names, keyboard, focus, tool boundaries)
  • prefer native HTML before adding aria
  • quote the exact snippet, state the failure, propose a small fix
  • for complex widgets (menu, dialog, combobox), prefer established accessible primitives over custom behavior