Skills julianoczkowski designer-skills Designer Skills
design-brief
- Use it when:
- You're about to design a feature or page and want its direction settled before any UI is built.
- It does:
- Asks what you're building, scans the codebase for tokens, themes, components and fonts, then interviews you, recommending an answer to each question.
- You get:
- .design/<feature>/DESIGN_BRIEF.md: problem, solution, up to three experience principles, aesthetic direction, component inventory, interactions, responsive, accessibility and out-of-scope sections.
- Feeds:
- information-architecture, design-tokens, brief-to-tasks and design-review, which look for the brief in the same .design/<feature>/ folder.
Skill 2 of 7 in the Designer Skills bundle, after design-flow and before information-architecture.
TL;DR
The brief step of Julian Oczkowski's designer workflow. It starts by asking for a detailed description of what you want to build, who it's for and your constraints. It then scans your project for CSS variables, Tailwind config, Material UI, Chakra or shadcn themes, component folders, Storybook stories, token files, UI dependencies, font loading and existing layouts, and treats the components it finds as the vocabulary the brief must extend. The interview walks each branch of the design, settling decisions one at a time, and covers at least the primary user and the job they're trying to get done, what success looks like, emotional tone, references and anti-references, hard constraints, and which content is real or placeholder. The brief's aesthetic direction names a philosophy or a vibe, with frontend-design's list as the reference, and each experience principle should resolve a tension, such as confidence over speed. The brief goes into a folder named after the feature, so briefs for different features don't overwrite each other.
Summarizes the skill at c259656.
npx skills add https://github.com/julianoczkowski/designer-skills --skill design-brief skills.sh pageSource on GitHubAll skills from julianoczkowski/designer-skills
- Total Downloads
- 5,400 on skills.sh, Nov 9, 2026
- Repo stars
- 601 julianoczkowski/designer-skills
- First seen
- Mar 28, 2026 on skills.sh
Weekly values
| Week to | Installs |
|---|---|
| Sep 21 | 118 |
| Sep 28 | 101 |
| Oct 5 | 69 |
| Oct 12 | 53 |
| Oct 19 | 62 |
| Oct 26 | 55 |
| Nov 2 | 55 |
| Nov 9 | 43 |
| Category |
Taste for interfaces that don't look generated: direction, motion and accessibility. Make the agent question you and write the plan down before it writes code. Everything for building software: planning, coding, debugging, design, frameworks, cloud, agents and skills. |
|---|---|
| Type |
A multi-step process the agent follows: interview, debug, run a TDD loop, review. |
| Effect |
Its own steps create or change files, git state or local tools. |
| Needs |
Instructions only. Works in any agent that supports skills. |
| Publisher |
Everyone else. Unverified vendor claims default to community. |
| Topics |
SKILL.md
From julianoczkowski/designer-skills at c259656. Checked daily, last changed Nov 7, 2026.
Frontmatter
name: design-brief
description: Create a design brief through an interactive interview, codebase exploration, and experience design decisions. Saved as a markdown file in the project. Use when user wants to write a design brief, plan a new feature or page, define a UI direction, or mentions "brief".This skill creates a design brief through structured conversation. You may skip steps if they are not necessary.
Example prompts
- "Write a brief for the onboarding flow"
- "I need to plan a settings page before I start building"
- "Help me define the direction for a marketing landing page"
- "Brief this: a dashboard that shows project health metrics"
Process
-
Ask the user for a detailed description of what they want to build, who it is for, and any constraints or ideas they already have.
-
Explore the existing codebase to understand the current state. Scan for each of the following specifically:
- CSS variables / tokens: files named
tokens.css,variables.css,theme.css, or:rootdeclarations with custom properties - Tailwind config:
tailwind.config.jsortailwind.config.ts, checktheme.extendfor custom values - UI framework themes: Material UI
createTheme, ChakraextendTheme, shadcnglobals.cssandcomponents.json - Component directories:
components/,ui/,shared/, or any folder containing reusable UI pieces - Storybook:
.storybook/directory or*.stories.*files indicating a documented component library - Design token files: JSON token files (Style Dictionary format, Figma token exports)
- Package.json UI dependencies: tailwindcss, @mui/material, @chakra-ui/react, @radix-ui, lucide-react, framer-motion, etc.
- Font loading: Google Fonts links in HTML,
@font-facedeclarations, font imports in CSS/config - Existing pages/layouts: route files, layout components, page templates that show established patterns
- If components exist, treat them as the starting vocabulary. The brief should extend, not replace.
- CSS variables / tokens: files named
-
Interview the user relentlessly about every aspect of the design until you reach a shared understanding. Walk down each branch of the design tree, resolving dependencies between decisions one by one. For each question, provide your recommended answer.
Cover at minimum:
- Who is the primary user their JTBD and what are they trying to accomplish?
- What does success look like for this interface?
- What is the emotional tone? (calm, urgent, playful, authoritative, warm, clinical)
- What existing products, sites, or styles should this feel like? What should it NOT feel like?
- What are the hard constraints? (devices, accessibility requirements, performance budgets, brand guidelines)
- What content will this interface contain? What is placeholder vs. real?
-
Once you have a complete understanding, write the brief using the template below.
File Output
Save the brief to .design/<feature-slug>/DESIGN_BRIEF.md where <feature-slug> is a short, lowercase, hyphenated name derived from the feature or page being designed (e.g., onboarding-flow, settings-page, project-dashboard).
This folder structure ensures that running the design flow multiple times for different features does not overwrite previous work. All subsequent skills (information-architecture, design-tokens, brief-to-tasks, design-review) will read from and write to this same subfolder.
Example:
.design/
├── onboarding-flow/
│ └── DESIGN_BRIEF.md
└── settings-page/
└── DESIGN_BRIEF.md
Brief Template
# Design Brief: [Feature/Page Name]
## Problem
What problem is the user facing, described from their perspective. Not technical. Not business metrics. The human friction.
## Solution
What this interface does to solve that problem, described as an experience, not a feature list.
## Experience Principles
Three principles maximum that guide every design decision. Each principle should resolve a tension.
Example: "Progressive disclosure over upfront complexity" or "Confidence over speed."
1. [Principle] -- [What this means in practice]
2. [Principle] -- [What this means in practice]
3. [Principle] -- [What this means in practice]
## Aesthetic Direction
- **Philosophy**: [Named philosophy or described vibe. See /frontend-design skill for reference.]
- **Tone**: [Emotional register]
- **Reference points**: [Existing products, sites, or styles this should feel like]
- **Anti-references**: [What this should NOT feel like]
## Existing Patterns
Components, tokens, and conventions already in the codebase that this design must respect or extend.
- Typography: [what is currently used]
- Colors: [current palette/variables]
- Spacing: [current scale]
- Components: [existing components that will be reused or extended]
## Component Inventory
A list of the UI components this feature requires. For each, note whether it exists already, needs modification, or is new.
| Component | Status | Notes |
| --------- | --------------------- | -------- |
| [name] | Exists / Modify / New | [detail] |
## Key Interactions
The critical interaction patterns. Describe what the user does and what the interface does in response. Focus on state changes, transitions, and feedback.
## Responsive Behavior
How the layout adapts across breakpoints. Note any components that change behavior (not just size) on mobile.
## Accessibility Requirements
Minimum requirements for this interface. Include contrast ratios, keyboard navigation, screen reader considerations, and focus management.
## Out of Scope
Things this brief explicitly does not cover. Be specific. This prevents scope creep during build.