Skills mattpocock skills Engineering workflow

codebase-design

Use it when:
You're designing or reshaping a module's interface, deciding where code can be swapped out, or making it easier to test.
It does:
Gives the agent fixed terms and rules for deep modules: a lot of behaviour behind an interface that's quick to learn.
You get:
Design discussions in one shared vocabulary, judged by how much callers get for what they must learn.
Runs:
By itself in design talk, or when another skill of the bundle needs the vocabulary.

Skill 18 of 24 in the Engineering workflow bundle, after tdd and before code-review.

TL;DR

The agent sticks to a small glossary instead of looser words like "component" or "service". A module is anything with an interface, from one function to a whole slice of the app. Its interface is everything a caller must know, including ordering rules, errors and performance, not just the type signature. A module is deep when callers get a lot of behaviour from an interface they can learn quickly, and shallow when the interface is nearly as complex as the code behind it. A seam is a place where behaviour can be swapped without editing the code there, and an adapter is what plugs in, such as a Postgres repository or an in-memory fake. Rules of thumb follow: if deleting a module would spread its complexity across its callers, it was earning its keep; tests go through the same interface callers use; add a seam only once two adapters actually need it. For testability: pass dependencies in, return results instead of changing things on the side. An extra file has several subagents each design a very different interface, to compare before choosing.

Summarizes the skill at 5beb35b.

npx skills add https://github.com/mattpocock/skills --skill codebase-design
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Category

Make the agent question you and write the plan down before it writes code.

Everything for building software: planning, coding, debugging, design, frameworks, cloud, agents and skills.

Type

Knowledge and rules the agent applies while it works: best practices, design principles, API references.

Effect

Adds no side effects of its own. It shapes how the agent thinks, writes or reviews. Guidelines and routers are always effect:none, even when the task they support edits code.

Needs

Instructions only. Works in any agent that supports skills.

Publisher

Everyone else. Unverified vendor claims default to community.

Topics

SKILL.md

From mattpocock/skills at 5beb35b. Checked daily, last changed Oct 20, 2026.

Frontmatter
name: codebase-design
description: Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

Codebase Design

Design deep modules: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.

Glossary

Use these terms exactly: don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.

Module: anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. Avoid: unit, component, service.

Interface: everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. Avoid: API, signature (too narrow, they refer only to the type-level surface).

Implementation: what's inside a module, its body of code. Distinct from Adapter: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.

Depth: leverage at the interface. The amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is deep when a large amount of behaviour sits behind a small interface, shallow when the interface is nearly as complex as the implementation.

Seam (Michael Feathers): a place where you can alter behaviour without editing in that place; the location at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. Avoid: boundary (overloaded with DDD's bounded context).

Adapter: a concrete thing that satisfies an interface at a seam. Describes role (what slot it fills), not substance (what's inside).

Leverage: what callers get from depth. More capability per unit of interface they learn. One implementation pays back across N call sites and M tests.

Locality: what maintainers get from depth. Change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.

Deep vs shallow

Deep module = small interface + lots of implementation:

┌─────────────────────┐
│   Small Interface   │  ← Few methods, simple params
├─────────────────────┤
│                     │
│  Deep Implementation│  ← Complex logic hidden
│                     │
└─────────────────────┘

Shallow module = large interface + little implementation (avoid):

┌─────────────────────────────────┐
│       Large Interface           │  ← Many methods, complex params
├─────────────────────────────────┤
│  Thin Implementation            │  ← Just passes through
└─────────────────────────────────┘

When designing an interface, ask:

  • Can I reduce the number of methods?
  • Can I simplify the parameters?
  • Can I hide more complexity inside?

Principles

  • Depth is a property of the interface, not the implementation. A deep module can be internally composed of small, mockable, swappable parts; they just aren't part of the interface. A module can have internal seams (private to its implementation, used by its own tests) as well as the external seam at its interface.
  • The deletion test. Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
  • The interface is the test surface. Callers and tests cross the same seam. If you want to test past the interface, the module is probably the wrong shape.
  • One adapter means a hypothetical seam. Two adapters means a real one. Don't introduce a seam unless something actually varies across it.

Designing for testability

Good interfaces make testing natural:

  1. Accept dependencies, don't create them.

    // Testable
    function processOrder(order, paymentGateway) {}
    
    // Hard to test
    function processOrder(order) {
      const gateway = new StripeGateway();
    }
    
  2. Return results, don't produce side effects.

    // Testable
    function calculateDiscount(cart): Discount {}
    
    // Hard to test
    function applyDiscount(cart): void {
      cart.total -= discount;
    }
    
  3. Small surface area. Fewer methods = fewer tests needed. Fewer params = simpler test setup.

Relationships

  • A Module has exactly one Interface (the surface it presents to callers and tests).
  • Depth is a property of a Module, measured against its Interface.
  • A Seam is where a Module's Interface lives.
  • An Adapter sits at a Seam and satisfies the Interface.
  • Depth produces Leverage for callers and Locality for maintainers.

Rejected framings

  • Depth as ratio of implementation-lines to interface-lines (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
  • "Interface" as the TypeScript interface keyword or a class's public methods: too narrow: interface here includes every fact a caller must know.
  • "Boundary": overloaded with DDD's bounded context. Say seam or interface.

Going deeper

  • Deepening a cluster given its dependencies, see DEEPENING.md: dependency categories, seam discipline, and replace-don't-layer testing.
  • Exploring alternative interfaces, see DESIGN-IT-TWICE.md: spin up parallel sub-agents to design the interface several radically different ways, then compare on depth, locality, and seam placement.