Skills wshobson agents

team-communication-protocols

Use it when:
You've spawned a team of Claude Code agents and need them to coordinate, approve plans or shut down cleanly.
It does:
Picks the message type: a direct message by default, a broadcast only for critical changes to shared resources, a shutdown_request to end a teammate.
You get:
JSON examples of each message, plan approval and rejection replies, a shutdown sequence ending in TeamDelete, and where to find teammates' names.
Avoid:
Broadcasting routine updates, status reports as JSON messages, micromanaging, addressing teammates by ID and leaving idle ones without work.

Written for Claude Code's experimental Agent Teams feature, which the agent-teams plugin's README turns on with CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1.

TL;DR

The protocol side of Claude Code's Agent Teams. Direct messages carry task updates, questions and notices that an interface is ready; a broadcast costs one message per teammate, so it's kept for blockers and changes to shared files. A teammate spawned with plan_mode_required explores read-only, then ExitPlanMode sends the lead a plan_approval_request, which the lead approves or rejects with feedback. To end the team, the lead sends each teammate a shutdown_request; a teammate approves and exits, or rejects with a reason, in which case the lead waits and retries, and TeamDelete runs once all are gone. Teammates are listed in ~/.claude/teams/{team-name}/config.json and always addressed by name, never by agent ID. Troubleshooting covers silent teammates (idle or mid-task), a missing SendMessage tool (agents with a restricted tool list must name the team tools), leads that broadcast every update, rejected shutdowns, plan requests without a request_id and two teammates deadlocked waiting on each other. It points to team-composition-patterns and parallel-feature-development.

Summarizes the skill at 4bde316.

npx skills add https://github.com/wshobson/agents --skill team-communication-protocols
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Feb 5, 2026 on skills.sh
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Category

Build agents, orchestrate workers and give agents memory.

Everything for building software: planning, coding, debugging, design, frameworks, cloud, agents and skills.

Type

Knowledge and rules the agent applies while it works: best practices, design principles, API references.

Effect

Adds no side effects of its own. It shapes how the agent thinks, writes or reviews. Guidelines and routers are always effect:none, even when the task they support edits code.

Needs

Relies on the agent being able to spawn subagents.

Uses Claude Code features such as hooks or background agents.

Publisher

Everyone else. Unverified vendor claims default to community.

Topics

SKILL.md

From wshobson/agents at 4bde316. Checked daily, last changed Nov 6, 2026.

Frontmatter
name: team-communication-protocols
description: Structured messaging protocols for agent team communication including message type selection, plan approval, shutdown procedures, and anti-patterns to avoid. Use this skill when establishing communication norms for a newly spawned team, when deciding whether to send a direct message or a broadcast, when a team-lead needs to review and approve an implementer's plan before work begins, when orchestrating a graceful team shutdown after all tasks are complete, or when debugging why teammates are not coordinating correctly at integration points.
version: 1.0.2

Team Communication Protocols

Protocols for effective communication between agent teammates, including message type selection, plan approval workflows, shutdown procedures, and common anti-patterns to avoid.

When to Use This Skill

  • Establishing communication norms for a new team
  • Choosing between message types (message, broadcast, shutdown_request)
  • Handling plan approval workflows
  • Managing graceful team shutdown
  • Discovering teammate identities and capabilities

Message Type Selection

message (Direct Message) — Default Choice

Send to a single specific teammate:

{
  "type": "message",
  "recipient": "implementer-1",
  "content": "Your API endpoint is ready. You can now build the frontend form.",
  "summary": "API endpoint ready for frontend"
}

Use for: Task updates, coordination, questions, integration notifications.

broadcast — Use Sparingly

Send to ALL teammates simultaneously:

{
  "type": "broadcast",
  "content": "Critical: shared types file has been updated. Pull latest before continuing.",
  "summary": "Shared types updated"
}

Use ONLY for: Critical blockers affecting everyone, major changes to shared resources.

Why sparingly?: Each broadcast sends N separate messages (one per teammate), consuming API resources proportional to team size.

shutdown_request — Graceful Termination

Request a teammate to shut down:

{
  "type": "shutdown_request",
  "recipient": "reviewer-1",
  "content": "Review complete, shutting down team."
}

The teammate responds with shutdown_response (approve or reject with reason).

Communication Anti-Patterns

Anti-Pattern Problem Better Approach
Broadcasting routine updates Wastes resources, noise Direct message to affected teammate
Sending JSON status messages Not designed for structured data Use TaskUpdate to update task status
Not communicating at integration points Teammates build against stale interfaces Message when your interface is ready
Micromanaging via messages Overwhelms teammates, slows work Check in at milestones, not every step
Using UUIDs instead of names Hard to read, error-prone Always use teammate names
Ignoring idle teammates Wasted capacity Assign new work or shut down

Plan Approval Workflow

When a teammate is spawned with plan_mode_required:

  1. Teammate creates a plan using read-only exploration tools
  2. Teammate calls ExitPlanMode which sends a plan_approval_request to the lead
  3. Lead reviews the plan
  4. Lead responds with plan_approval_response:

Approve:

{
  "type": "plan_approval_response",
  "request_id": "abc-123",
  "recipient": "implementer-1",
  "approve": true
}

Reject with feedback:

{
  "type": "plan_approval_response",
  "request_id": "abc-123",
  "recipient": "implementer-1",
  "approve": false,
  "content": "Please add error handling for the API calls"
}

Shutdown Protocol

Graceful Shutdown Sequence
  1. Lead sends shutdown_request to each teammate
  2. Teammate receives request as a JSON message with type: "shutdown_request"
  3. Teammate responds with shutdown_response:
    • approve: true — Teammate saves state and exits
    • approve: false + reason — Teammate continues working
  4. Lead handles rejections — Wait for teammate to finish, then retry
  5. After all teammates shut down — Call TeamDelete to remove team resources
Handling Rejections

If a teammate rejects shutdown:

  • Check their reason (usually "still working on task")
  • Wait for their current task to complete
  • Retry shutdown request
  • If urgent, user can force shutdown

Teammate Discovery

Find team members by reading the config file:

Location: ~/.claude/teams/{team-name}/config.json

Structure:

{
  "members": [
    {
      "name": "security-reviewer",
      "agentId": "uuid-here",
      "agentType": "team-reviewer"
    },
    {
      "name": "perf-reviewer",
      "agentId": "uuid-here",
      "agentType": "team-reviewer"
    }
  ]
}

Always use name for messaging and task assignment. Never use agentId, role names, or unsuffixed aliases directly. If a teammate was spawned as team-lead-2, send to team-lead-2, not team-lead.

Troubleshooting

A teammate is not responding to messages. Check the teammate's task status. If it is idle, it may have completed its task and is waiting to be assigned new work or shut down. If it is still active, it may be mid-execution and will process messages once the current operation finishes.

A teammate says it cannot see SendMessage. Check the teammate agent's tools: frontmatter. Agent Teams communication tools such as SendMessage, TaskList, TaskGet, and TaskUpdate must be listed explicitly when an agent uses a restricted tool allowlist.

The lead is sending broadcasts for every status update. This is a common anti-pattern. Broadcasts are expensive — each one sends N messages. Use direct messages (type: "message") for point-to-point updates. Reserve broadcasts for critical shared-resource changes like an updated interface contract.

A teammate rejected a shutdown request unexpectedly. The teammate is still working. Check the rejection reason in the shutdown_response content field, wait for the work to finish, then retry. Never force-terminate a teammate that has unsaved work.

A plan_approval_request arrived but the request_id is missing. The teammate called ExitPlanMode without the required request context. Have the teammate re-enter plan mode, complete exploration, and call ExitPlanMode again. The request_id is generated automatically by the plan mode system.

Two teammates are waiting on each other and neither is making progress. This is a deadlock: both are blocked waiting for the other to finish first. The lead should send a direct message to one teammate with a stub or partial result so it can unblock and proceed.

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